Ironically this is a solid tactic when beating a retreat. This French tactic focuses on rendering a ship ineffective, rather than sink it. Consider it as an option, especially if you have a heavy American Cruiser or a fast Japanese Battleship. Ramming is a good way to clear the water when a melee becomes too crowded. Ramming is all about weight: if a full-health Cruiser rams an almost dead Battleship, chances are the Cruiser will sink. Ramming is a very legitimate battle tactic when done correctly. Great for destroyers and some of the more maneuverable light cruisers. But it’s the tactic of sailing so erratically, enemy ships will consistently miss you. Once you are detected by ship or aircraft, you should get moving. This can be a particularly beneficial tactic for small ships, allowing them to fire torpedoes and run. Also, on open water, unscrupulous captains may mistakenly lead you as a target, putting their shots off your bow. This allows you to sight your guns down a common corridor, and hide behind islands. At Anchorįor the purposes of WoWS, At Anchor is the positioning of your ship in a strategic position, and coming to a full stop. Each has an advantage depending on the situation. You can also benefit your team by spotting for the SoTL.Īs ships turn into a picket, they can either turn following, and all be sailing in the same direction, or they can turn crossing, meaning they will pass other ships of the line. But because LoB is defensive, taking an objective can go a long way to help your team, if you can do it safely. But what do light ships do? They must either find islands and hide and provide crossfire, or stay behind the SoTL and use them as meat shields, providing supporting fire as they can.
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